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Now we will create a function that ensures a move is legal. A move is illegal when a player selects a square which is non-empty.
Write a function legal_moves
as shown below, it returns a list called moves
:
def <<your code goes here>>(board):
moves = []
for square in range(NUM_SQUARES):
if board[square] == EMPTY:
moves.append(square)
return <<your code goes here>>
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